﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.ColorWriteMask
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Specifies which color components will get written into the target framebuffer.</para>
  /// </summary>
  [Flags]
  public enum ColorWriteMask
  {
    /// <summary>
    ///   <para>Write alpha component.</para>
    /// </summary>
    Alpha = 1,
    /// <summary>
    ///   <para>Write blue component.</para>
    /// </summary>
    Blue = 2,
    /// <summary>
    ///   <para>Write green component.</para>
    /// </summary>
    Green = 4,
    /// <summary>
    ///   <para>Write red component.</para>
    /// </summary>
    Red = 8,
    /// <summary>
    ///   <para>Write all components (R, G, B and Alpha).</para>
    /// </summary>
    All = Red | Green | Blue | Alpha, // 0x0000000F
  }
}
